Patch 1.3.1, released on October 28, 2005, brought a "Conquest Trail" to the game, similar to that of Stronghold: Crusader. The majority of complaints stopped with patch 1.2. Firefly Studios paid much attention to the gaming community's complaints, and promised fixes in later patches. Upon its release, many players were outraged by the game's frequent crashes, lag (even while playing offline on a computer with exceptional hardware), and overall buggy nature. However, the series' unique real-time map editor was replaced with a still-life one. It also included many new characters and changed the types of walls and towers that can be added to a castle. Other changes include new military and peace campaigns and the addition of crime and punishment. The game engine was enhanced to provide fully 3D graphics. The direct sequel to the first game and the third overall game in the series, Stronghold 2, was released in April 2005. In addition, the player is allowed to play either as an Arabic lord or as a European king with little difference between the two options except which units the player begins with.Ī combination pack of Stronghold and Stronghold: Crusader, called Stronghold Warchest, was later released with all patches applied, new maps, and a new campaign trail and AI characters in Crusader. The game does take history into effect: Saladin and Richard I of England are present as the game's AI characters for the player to side with or against. Unlike the original Stronghold, however, there are four separate, linear campaigns. The entire campaign, as well as the "Conquest Trail" game mode, takes place during the Third Crusade. The focus was radically influenced by fortification and siege technologies developed during the Crusades. The gameplay is similar to the first game, but with enhanced RTS elements and with all maps and missions set entirely in the Middle East during the Middle Ages. All attacking troops (red) shown in the following walkthroughs have had their hit points fully upgraded.The second installment, Stronghold: Crusader, was released in September 2002. In the following walkthroughs you will learn of the different shapes The Snake builds his castle into and the preferred method of dispatching each with either minimal troop loss or maximum honor gain. Whenever attacking or defending The Wolf’s troop’s hit points appear to have been upgraded to 110%, making making his units just slightly better than the ones used by the Enemy Siege Camp and The Rat. The Snake’s ransack attacks are annoying if you weren’t expecting it and quite often destroys 2 village buildings in one attack oil pots, and pikemen guarding the sally path from your keep all reduce the chance of The Snake successfully ransacking you. His Pillage attacks are easily enough defended against providing your castle is built all the way out to the white line, and lightly garrisoned. The Snakes attacks will come in either of two forms Pillage or Ransack. His presence is visually represented on the game map by a small red tower icon, which will display a yellow & black coat of arms which has a snake emblazoned up it, the Coat of Arms will show the when placing your cursor over it. The Snake will appear in parishes at random intervals same as all other AIs, being more likely to appear in parishes with many low ranking players. The Snake is one tier above The Rat in terms of difficulty, it can be beneficial to leave his castle in your parish the better to farm honor by defending against the light attacks The Snake sends against you.
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