Plus, even though BL-Logic did eventually manage to produce a game set in the era-2020's Terminal Conflict (opens in new tab)-it wasn't well-received. Espionage Confident: -20 Defense Against Espionage, +20 Defense. Attempting to capture that, to boil it down into a set of gameplay mechanics that still manage to capture something essential about the whole period, has already failed once. +5 Rural Morale, -10 Impact Damage, -15 Espionage Crime. A sprawling thornbush of geopolitical rivalries, alliances, military entanglements and proxy wars, built atop an international economic and financial order that made the trade wars of the 19th century seem as straightforward and parseable as a back-alley mugging. The bones of that project, obviously, still feel exciting to me ten years later, but I have to wonder if Paradox is once-bitten, twice-shy at this point. Perhaps the reason is East vs West itself, which eventually disintegrated when everyone involved realised they had no hope in hell of meeting anything even resembling their planned deadlines. I don't mean to suggest the studio would inevitably knock it out of the park-a stroll through the Steam reviews of EU4's more recent DLC or Imperator will tell you it's more than capable of making mistakes-but the Cold War seems like such a fertile ground for Paradox's whole deal that I'm increasingly baffled by its refusal to shoot its shot. And for the life of me, I can't figure out why Paradox still hasn't plugged the yawning gap in its output. It sounds fascinating, right? Tell me that doesn't sound fascinating. And if I can't finagle my way into a situation where Chiang Kai-shek somehow ends up in charge of a communist NATO, I just don't see the point. None of them carry quite the same weird, unpredictable and systems-heavy alt-history charm that the best Paradox games do. And while there are plenty of strategy games out there that situate themselves in the defining conflict of the 20th century- Twilight Struggle (opens in new tab) chief among them-they're all a bit too stiff. The Cold War seems perfectly suited to the studio's blend of war, diplomacy, and espionage. But here we are: CK3 got some kind of horse party DLC (opens in new tab), EU4 continues to sprawl inadvisably, Cities: Skylines 2 (opens in new tab) will continue the first game's proud tradition of letting players accidentally place sewage outlets upstream of the local water supply, and yet the years 1949 to 1991 remain a big blank spot in the modern Paradox library. It makes so little sense that, naif that I am, I've been convinced that Paradox is on the brink of announcing a Cold War game at pretty much every event it's held since East vs West died, including yesterday's. If the country can kill all pretender rebel armies without losing their capital to them, they "win" against your supported heir.It makes no sense. These rebel armies won't spawn in the capital (unless the country only has 1 province). 1 pretender rebel army, if the country has less than 10 provinces (not included: islands and oversea provinces).2 pretender rebel armies, if the country has between 10 and 15 provinces (not included: islands and oversea provinces).3 pretender rebel armies, if the country has at least 15 provinces (not included: islands and oversea provinces) and 1 additional army, if the country's army is bigger than 200.The other country will get an event (visible for every nation), which will spawn rebels: You will be able to use the diplomatic action again 10 years afterwards. The price depends on the target countries government rank: You need to pay some money, so that your relative can hire some mercenaries. the specific country has the goverment type "monarchy", but not "elective monarchy".the specific country is not a subject country.you have the government type "monarchy", but not "elective monarchy".The diplomatic action can be found under the "covert" category.Ĭonditions that have to be met for the diplomatic action to be visible, are: FEATURESThis mod allows you to support a relative of your dynasty as a heir of another country.
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